Unreal 5.1 | Maya | Substance | Adobe Illustrator
My habit of treating myself to a boba drink, I became fascinated with the boba cup sealer that many shops use, which became my focus in this scene.
With the opportunity to design a boba brand, I came up with Boba Works, a sleek but soft pastel brand that uses Sage/Matcha greens and pinks.
Process Screenshots
Here are some progress screenshot/render iterations up until the final.
Progress iterations on the materials used to make the boba cups.
Assets
Boba Cup Sealer Machine break down and close ups with custom designed stickers and graphics.
Close Ups of the other models and assets
Graphics
Here are the logos and colors used for the graphics of the brand. The Boba Works' logo was originally designed from the font "Dovde," but was customized in Illustrator.
Graphics designed for the seals of the cups and were placed using decals.
Materials
For the cups, there is another layer of planes for the condensation material to go on so that the light reflects all three layers of condensation > plastic > plastic > liquid > ice/boba balls.
Condensation image source:
https://www.wallpaperflare.com/water-dew-black-painted-wall-with-water-droplets-rain-window-sill-wallpaper-swc
The film on the machine had its own master material so that the graphics were semi opaque with the transparent film.
For the liquid spills around the scene it had it's own master material from the regular Defered Decal nodes.
Substance Designer graphs for the plaster and tile texture in the background. The plaster base color and roughness were edited in the material of Unreal.