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Destiny 2 Fan Art

Unreal 4.26 | Inspired from Destiny 2 by Bungie

Based on the planet Nessus, I composed a double waterfall scene. 

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I was able to learn and create many assets by utilizing the Unreal Tools. From the Foliage Brush, Blending Height Maps, Particle System and Vertex Painting.

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Adjunct Matthew Dudley guided me through this process.

FINAL RENDERS

Process Screenshots

Textures & Material

Height blended material nodes to be used with Vertex Painting 

Vex Metal Texture Maps

Normal Maps that were modelled and baked to get the normal maps from ZBrush.

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Then using alpha masks in Unreal, creating materials that can layer on top of each other to create more depth

CONCEPT

My final composition choice came from a hike that my mom went in Hawai'i. What really encapsulated me was the high walls and I was able to design a scene that combined both my idea of Nessus and the Infinite Forest.  

First pass concept with reference images
Final Concept
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